Re: Random!!
On January 14, 2012 at 06:18:58 PMWatashi wa eki desu!
Quote From shad forbes on January 14, 2012 at 04:32:58 PM
*steres forever in to andy*
Quote From shad forbes on January 14, 2012 at 07:22:47 PM
*stares at Robyn*
*stares*Quote From Daft Freak on January 14, 2012 at 07:43:10 PM
Quote From shad forbes on January 14, 2012 at 04:32:58 PM
*steres forever in to andy*Quote From shad forbes on January 14, 2012 at 07:22:47 PM
*stares at Robyn*
Too much staring...
*stares as well* what's with this staring contest?Quote From Hexicube on January 14, 2012 at 07:49:11 PM
*stares*Quote From Daft Freak on January 14, 2012 at 07:43:10 PM
Quote From shad forbes on January 14, 2012 at 04:32:58 PM
*steres forever in to andy*Quote From shad forbes on January 14, 2012 at 07:22:47 PM
*stares at Robyn*
Too much staring...
Quote From MeteoriteX on January 16, 2012 at 10:52:19 AM
*stares as well* what's with this staring contest?Quote From Hexicube on January 14, 2012 at 07:49:11 PM
*stares*Quote From Daft Freak on January 14, 2012 at 07:43:10 PM
Quote From shad forbes on January 14, 2012 at 04:32:58 PM
*steres forever in to andy*Quote From shad forbes on January 14, 2012 at 07:22:47 PM
*stares at Robyn*
Too much staring...
void onActivate(Entity ent)
{
enterConversationMode();
speak("Shiiiiiiiiiiiiiiiiinyyyyyyyy...", ent);
string options[4];
options[0] = "Hello Hoshii.";
options[1] = "What's shiny?";
options[2] = "Very shiny!";
options[3] = "Uhh... *walk away*";
int response = ask(options, ent);
//speak("You picked: " + options[response] + "(" + response + ")");
if(response == 0)
{
speak("Hello.", ent);
}
else if(response == 1)
{
speak("The shinies.", ent);
}
else if(response == 2)
{
speak("*gaurds shinies* Mine.",ent);
}
exitConversationMode();
}
ftwQuote From Daft Freak on January 17, 2012 at 07:46:26 PM
Random piece of rws that i felt like posting:
Code:
void onActivate(Entity ent)
{
enterConversationMode();
speak("Shiiiiiiiiiiiiiiiiinyyyyyyyy...", ent);
string options[4];
options[0] = "Hello Hoshii.";
options[1] = "What's shiny?";
options[2] = "Very shiny!";
options[3] = "Uhh... *walk away*";
int response = ask(options, ent);
//speak("You picked: " + options[response] + "(" + response + ")");
if(response == 0)
{
speak("Hello.", ent);
}
else if(response == 1)
{
speak("The shinies.", ent);
}
else if(response == 2)
{
speak("*gaurds shinies* Mine.",ent);
}
exitConversationMode();
}
Okay... This is when you interact with Hoshii at some point in SLT right?Quote From Hexicube on January 17, 2012 at 07:47:20 PM
ftwQuote From Daft Freak on January 17, 2012 at 07:46:26 PM
Random piece of rws that i felt like posting:
Code:
void onActivate(Entity ent)
{
enterConversationMode();
speak("Shiiiiiiiiiiiiiiiiinyyyyyyyy...", ent);
string options[4];
options[0] = "Hello Hoshii.";
options[1] = "What's shiny?";
options[2] = "Very shiny!";
options[3] = "Uhh... *walk away*";
int response = ask(options, ent);
//speak("You picked: " + options[response] + "(" + response + ")");
if(response == 0)
{
speak("Hello.", ent);
}
else if(response == 1)
{
speak("The shinies.", ent);
}
else if(response == 2)
{
speak("*gaurds shinies* Mine.",ent);
}
exitConversationMode();
}
eeyup, specifically when you 'use' hoshii...Quote From MeteoriteX on January 18, 2012 at 01:39:19 PM
Okay... This is when you interact with Hoshii at some point in SLT right?Quote From Hexicube on January 17, 2012 at 07:47:20 PM
ftwQuote From Daft Freak on January 17, 2012 at 07:46:26 PM
Random piece of rws that i felt like posting:
Code:
void onActivate(Entity ent)
{
enterConversationMode();
speak("Shiiiiiiiiiiiiiiiiinyyyyyyyy...", ent);
string options[4];
options[0] = "Hello Hoshii.";
options[1] = "What's shiny?";
options[2] = "Very shiny!";
options[3] = "Uhh... *walk away*";
int response = ask(options, ent);
//speak("You picked: " + options[response] + "(" + response + ")");
if(response == 0)
{
speak("Hello.", ent);
}
else if(response == 1)
{
speak("The shinies.", ent);
}
else if(response == 2)
{
speak("*gaurds shinies* Mine.",ent);
}
exitConversationMode();
}
...wtf?Quote From Daft Freak on January 19, 2012 at 07:54:04 PM
in fact i should have stopped long ago...