Neon Defence level creation topic
On March 7, 2011 at 04:32:23 PMg - general data, looks like this:
"g;2,gold,lives" (make sure that 2 is always there!)
t - tile data, looks like this:
"t;1,1,1,1,1|1,2,2,2,1|1,2,3,2,1|1,2,2,2,1|1,1,1,1,1" (0=blank 1=wall 2=road 3=pavement)
level size is 20x20, make sure you stick to that!
w - waypoint data, looks like this:
"w;1,-1|2,21|5,15|12,12=0,1"
the first 2 waypoints are entrance and exit respectively, and are removed from the list. the numbers after the = start on the third value (5,15) which is ID 0
c - creep data, looks like this:
"c;100,0,1,10,0,0|500,0,1,100,1,1=0,0,0,0,0,0,0,0,0,1|30"
every item before the = is creep stats (hp,armour,speed,worth,type,healRate)
types: 0=normal 1=distracter 2=confused(goes wrong way sometimes)
every item after the = (apart from last, it refers to sending delay) is how creeps are organised in a wave. as we are using gameMode 2 there is only 1 wave, and it gets used over and over.
tw - tower data
tower data is a bit complex, and I dont have time to explain atm...
for delays 30=1 sec, for creep speeds make sure that it fits into 20(1,2,2.5,4,5,10,etc.)
post your level data here and I will add my own tower data
Level data reader: http://dl.dropbox.com/u/13281778/Neon%20Defence/TDgame.swf
Default level data: http://dl.dropbox.com/u/13281778/Neon%20Defence/default%20level%20data.txt
Screwing up physics since 2008...
Invading the hearts and minds of the people since 2011...
Defending Reach, starting at 2052...
That's right, I know it's real, your game disguise can't fool me Bungie, I saw a grunt in my back garden and it waved at me o.O
Invading the hearts and minds of the people since 2011...
Defending Reach, starting at 2052...
That's right, I know it's real, your game disguise can't fool me Bungie, I saw a grunt in my back garden and it waved at me o.O