SLT config options
On June 20, 2010 at 02:34:21 PMOptions are specified like this:
Code:
Name=value
(e.g. Fullscreen=1)
For most options, 1 = on and 0 = off. Any ones that are different are explained below.
Here is a description of the configuration options:
Any options available ingame are highlighted blue.
Any options that are unfinished or bad are highlighted red.
Darker colours mean in a unreleased version of the game. (this and this)
Most options will automatically disable if they are not supported.
config/Graphics.conf
- Animations.DualQuat: makes animations slightly better when shader animations are disabled and also slows the game down significantly (don't use)
- Animations.Shaders: Calculate animation transforms in a shader. Significantly improves performance (Requires GL3)
- AnisotropicTextures: Use anisotropic filtering for textures. Increases texture quality at certain angles.
- ConfigReset=1: Used to automatically reset settings when defaults change. Don't touch.
- Debug: Enable debug output.
- Debug.Sync: Enable syncronous debug output.
- FramerateLog: Log framerates
- Fullscreen: Fullscreen mode (1 = fullscreen, 0 = windowed)
- GLVersion: OpenGL version to target (deafults to 3 if supported, otherwise falls back to 2)
- Multisample: Use multisampling (anti-aliasing)
- MultisampleSamples: Number of samples for multisampling (higher is better) (values include : 2, 4, 8, etc.)
- Profile: Enable ingame profiler (Ctrl+Shift+P)
- RecordVideo: Record videos (currently disabled in all builds)
- ScreenHeight: Height of screen
- ScreenWidth: Width of screen
- Shadows: Use shadows (requires shaders, not recommended because of low shadow quality)
- Shadows.BlurPasses=1, Shadows.Distance,Shadows.Splits,Shadows.TexSize: Shadow options
- UseShaders: Use shaders (improves quality, makes awesome. On by default)
- VSync: Sync to screen refresh rate(0 = no sync, 1 = sync, 2 = adaptive sync)
- ViewDistance=600: How far you can see
- Water: Use reflective water (requires shaders)
- WindowBackend: How the window is created for rendering. (Valid options depend on platform)
For example mine currently is:
Code:
Animations.DualQuat=0
Animations.Shaders=1
AnisotropicTextures=1
ConfigReset=1
Debug=1
Debug.Sync=1
FramerateLog=1
Fullscreen=0
GLVersion=3
Multisample=0
MultisampleSamples=4
Profile=0
RecordVideo=0
ScreenHeight=720
ScreenWidth=1280
Shadows=0
Shadows.BlurPasses=1
Shadows.Distance=0.5
Shadows.Splits=3
Shadows.TexSize=1024
UseShaders=1
VSync=0
ViewDistance=600
Water=1
WindowBackend=sdl
config/Audio.conf
- MusicVolume: Music volume (1=max)