On December 8, 2010 at 03:01:35 PM
[Info] [Config] Returning "1024" for config "ScreenWidth".
[Info] [Config] Returning "768" for config "ScreenHeight".
[Info] [Config] Returning "0" for config "Fullscreen".
[Info] [Config] Returning "0" for config "Multisample".
[Info] [Config] Returning "2" for config "MultisampleSamples".
[Info] [Config] Returning "1" for config "VSync".
[Info] [Config] Returning "0" for config "UseGL3".
[Info] [Config] Returning "0" for config "UseShaders".
[Info] [GLGraphics] OpenGL info :
[Info] [GLGraphics] Vendor : S3 Graphics
[Info] [GLGraphics] Renderer : KM400/MMX/K3D
[Info] [GLGraphics] Version : 1.2
[Info] [GLGraphics] Extensions : GL_ARB_point_parameters GL_ARB_multitexture GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_ARB_texture_env_combine GL_EXT_texture_env_combine GL_ARB_texture_env_dot3 GL_EXT_texture_env_dot3 GL_ARB_texture_env_add GL_EXT_secondary_color GL_EXT_texture_lod_bias GL_ARB_texture_mirrored_repeat GL_EXT_stencil_wrap GL_EXT_fog_coord GL_ARB_transpose_matrix GL_EXT_separate_specular_color GL_EXT_rescale_normal GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_WIN_swap_hint
[Info] [GLGraphics] Shaders not available or not being used.
[Error] [GLGraphics] OpenGL 1.5 or OpenGL 1.4 and GL_ARB_vertex_buffer_object required.
[Info] [GLGraphics] OpenGL initialisation failed.
FIRE AND BLOOD, HERE ME ROAR, OURS IS THE FURY!