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SLT start crash. (Split from download topic)

On September 23, 2010 at 08:06:49 PM
SLT crashes when I open it, no game box, no specific error, it just fails :_
[edit] also, the log shows nothing in "stderr" and just a few 'I will use default display settings' in "stdout"

SLT start crash. (Split from download topic)

On September 23, 2010 at 08:29:44 PM
If theres nothing saying failed in the log it's probably crashing somewhere. If you can post the log I might be able to find where it crashes...

Edit: Oh, yeah, can you post bugs in another thread.

SLT start crash. (Split from download topic)

On September 23, 2010 at 10:08:44 PM
here's the log(the full log):
Code:
[Info] [Config] Returning "1024" for config "ScreenWidth".
[Info] [Config] Returning "768" for config "ScreenHeight".
[Info] [Config] Returning "0" for config "Fullscreen".
[Info] [Config] Returning "1" for config "Multisample".
[Info] [Config] Returning "4" for config "MultisampleSamples".
[Info] [Config] Returning "0" for config "VSync".


[edit] idk where the ?s came from, they're not there in the log
[re-edit] there's more o.O
DELETE SPACES XD

SLT start crash. (Split from download topic)

On September 24, 2010 at 05:04:38 PM

Quote


[Info] [Config] Returning "1" for config "Multisample".
[Info] [Config] Returning "4" for config "MultisampleSamples".
[Info] [Config] Returning "0" for config "VSync".


That's kind of weird... the defaults for those should be 0, 2 and 1 respectively. Try going into the config folder and deleting Graphics.conf.

Edit: or you could change them to their defaults.

SLT start crash. (Split from download topic)

On September 24, 2010 at 05:52:42 PM
actually I put that in to see if it helped...

SLT start crash. (Split from download topic)

On September 24, 2010 at 06:03:25 PM
Ah, that was why it looked familiar... If you delete the config then rerun is the log any different?

Edit: so far i've worked out that it seems to crash when creating the window...

SLT start crash. (Split from download topic)

On September 24, 2010 at 06:23:09 PM
the first time I ran it, it had no config, and said it returned default values for what was queried. it seemes that is the problem.

SLT start crash. (Split from download topic)

On September 24, 2010 at 06:30:31 PM
Using my (abridged) log as an example...
Code:
 [Info]    [Config] Returning "1024" for config "ScreenWidth".
[Info]    [Config] Returning "768" for config "ScreenHeight".
[Info]    [Config] Returning "0" for config "Fullscreen".
[Info]    [Config] Returning "1" for config "Multisample".
[Info]    [Config] Returning "4" for config "MultisampleSamples".
[Info]    [Config] Returning "0" for config "VSync".


this is basically what you get, right after the point when that gets printed out, it tries to create the window, which doesn't print anything. So i don't know exactly where it crashes...

Right after it creates the window, it prints something like this...
Code:

[Info]    [Config] Returning "0" for config "UseGL3".
[Info]    [Config] Returning "1" for config "UseShaders".
[Info]    [GLGraphics] OpenGL info :
[Info]    [GLGraphics] Vendor : NVIDIA Corporation
[Info]    [GLGraphics] Renderer : GeForce 9400 GT/PCI/SSE2
[Info]    [GLGraphics] Version : 3.3.0 NVIDIA 260.19.06
[Info]    [GLGraphics] Extension list (196 extensions) :


So the window creation is crashing. (if it was failing it would print "Failed to init graphics").

I'm going to make a test program with the same window creation code (but with more output) so that I can find this...

SLT start crash. (Split from download topic)

On September 24, 2010 at 06:51:32 PM
should be helpful, btw what version of OpenGL is used? i'd also like the source so I can compile it on my PC to see if that fixes it...

SLT start crash. (Split from download topic)

On September 24, 2010 at 07:02:23 PM
The OpenGL version depends... Minimum is 1.4 and the ARB_buffer_object extension, but some things need shaders (like the water), and that's version 2.0. There's also the odd optional thing from version 3.0.

So, it'll run on nearly anything, just some stuff doesn't work.

The source needs a LOT of setup before it will compile, because of some of the external libs not having prebuilt versions that work well.

Oh, yeah and i've almost finished that program I was saying about.

Edit: make that done, log is in same place as before. Link.

SLT start crash. (Split from download topic)

On September 24, 2010 at 07:54:56 PM
Code:
[Info] [Config] Returning "1024" for config "ScreenWidth".
[Info] [Config] Returning "768" for config "ScreenHeight".
[Info] [Config] Returning "0" for config "Fullscreen".
[Info] [Config] Returning "1" for config "Multisample".
[Info] [Config] Returning "4" for config "MultisampleSamples".
[Info] [Config] Returning "0" for config "VSync".
[Debug] [GLWindow] CGLWindow::create
[Debug] [GLWindow] Registered window class.
[Debug] [GLWindow] Created window.
[Debug] [GLWindow] Set pixel format.
[Debug] [GLWindow] Created context.
[Debug] [GLWindow] Made context current.

SLT start crash. (Split from download topic)

On September 24, 2010 at 08:25:39 PM
Right, now I'm much closer.

Edit: Right, new test, more logging in the failing part.

SLT start crash. (Split from download topic)

On September 24, 2010 at 09:02:47 PM
Code:
[Info]    [Config] Returning "1024" for config "ScreenWidth".
[Info]    [Config] Returning "768" for config "ScreenHeight".
[Info]    [Config] Returning "0" for config "Fullscreen".
[Info]    [Config] Returning "1" for config "Multisample".
[Info]    [Config] Returning "4" for config "MultisampleSamples".
[Info]    [Config] Returning "0" for config "VSync".
[Debug]  [GLWindow] CGLWindow::create
[Debug]  [GLWindow] Registered window class.
[Debug]  [GLWindow] Created window.
[Debug]  [GLWindow] Set pixel format.
[Debug]  [GLWindow] Created context.
[Debug]  [GLWindow] Made context current.
[ExtLoader] GL Version string is: 2.1.8543 Release.
[ExtLoader] Major version is: 2.
[ExtLoader] Minor version is: 1.
[ExtLoader] Loaded core functions.
[ExtLoader] Got Extension list(119 extensions).
[ExtLoader] Loaded extensions.
[ExtLoader] freed extension list.

SLT start crash. (Split from download topic)

On September 24, 2010 at 09:03:58 PM
I'm down to one function...

SLT start crash. (Split from download topic)

On September 24, 2010 at 09:05:05 PM
yay! :D lol

SLT start crash. (Split from download topic)

On September 24, 2010 at 09:16:45 PM
OK, last test (hopefully).

SLT start crash. (Split from download topic)

On September 24, 2010 at 09:58:32 PM
Code:
[ExtLoader] Extension list is : WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMDX_gpu_association .

that dot at the end IS actually in the stdout file
I also removed about half of it, to make it quicker to read...

SLT start crash. (Split from download topic)

On September 25, 2010 at 09:27:55 AM
Missed some stuff in the last one... Clicky. I do have an idea of what happens though...

(Is it just me or is the site being really bad at loading today)

Edit: actually I'm pretty sure of what this is... After looking at this wglGetExtensionsStringARB returns a const string, and I'm trying to modify it... how this works on my computer, I don't know...

Edit 2: Ignore the last one, try this one.

SLT start crash. (Split from download topic)

On September 25, 2010 at 10:38:27 AM
WOOT no error :D
I saw a window appear momentarily ^^
looks like it's fixed :)
also, I noticed raviland failing too...

SLT start crash. (Split from download topic)

On September 25, 2010 at 10:50:36 AM
Yeah, it was a case of "HOW ON EARTH DID THAT WORK AT ALL!". I'll include it in the next version, which should be soon. The same thing also fixed a couple of bugs i was getting on my laptop.