RaviLand Forums

[Old] Crash at start

On June 18, 2010 at 09:43:10 PM
its crashs on vsita
music is like a candy you need to take away the rappers?

Re: [Old] Crash at start

On June 19, 2010 at 09:41:37 AM
which one? 0.4, 0.3 or both?

and where does it crash?

0.4 has big crashy problems...

Re: [Old] Crash at start

On June 28, 2010 at 06:16:01 PM
just tested 0.4 on vista, and it works for me...

Code:
returning default value "1024" for config "ScreenWidth".
returning default value "768" for config "ScreenHeight".
returning default value "2" for config "MultisampleSamples".
20 20
setting pixel format successful
OpenGL info:
Vendor : ATI Technologies Inc.
Renderer : ATI Radeon HD 3200 Graphics
Version : 2.1.7417 Release
Extensions : GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
Shading Language Version : 1.20

Font texture size : 8192

OpenAL info:
Vendor : Creative Labs Inc.
Renderer : Software
Version : 1.1
Extensions : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE



it would help if i had the logs...

Re: [Old] Crash at start

On June 28, 2010 at 09:14:45 PM
wen you play the game has soon as you click new game it crash
music is like a candy you need to take away the rappers?

Re: [Old] Crash at start

On June 29, 2010 at 09:44:37 AM
that helps, a bit... it does that on my laptop. don't know why yet...

i'm guessing that you have the newest one. because that's it's big crashy problem :)

Can you run this, go to the "logs" folder and paste the content of "stdout.txt" here?

Re: [Old] Crash at start

On June 29, 2010 at 05:14:10 PM
Code:
returning default value "1024" for config "ScreenWidth".
returning default value "768" for config "ScreenHeight".
returning default value "2" for config "MultisampleSamples".
20 20
setting pixel format successful
OpenGL info:
Vendor : Intel
Renderer : Intel Bear Lake B
Version : 1.4.0 - Build 7.14.10.1504
Extensions : GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint
Font texture size : 2048
OpenAL info:
Vendor : Creative Labs Inc.
Renderer : Software
Version : 1.1
Extensions : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE

Loading font : RandomFontRound.ttf, 12.
Font : fonts/RandomFontRound.ttf : 12(15) : loaded.
Font : RandomFontRound.ttf, 12 : loaded.
Loading video : Daft Games Logo.OGV
unused stream... 1006812608
Theora header found. (3) 1343420417
umm... not good...1006812608
Loading video : video/Daft Games Logo.OGV : creating textures.

Re: [Old] Crash at start

On June 29, 2010 at 07:04:07 PM
Ah, its an intel card, always having problems with those... except mine is with a feature which yours doesn't have...

the game only runs on those because of a hack in the code... (well sort of a hack, it doesn't look nice though)

is this a laptop or a desktop? (doesn't really matter, but a nice thing to know)

Re: [Old] Crash at start

On July 20, 2010 at 04:24:15 PM
Shad, you'll be happy to know that... I've fixed it!